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LensFlip

Engine

Unreal Engine 5

Date

Late Winter 2025

Role

Solo Project, All Roles

Software Used

UE5, Blender, Substance Designer, Adobe Illustrator, Adobe Photoshop, Adobe Audition

LensFlip on Itch.io

My submission for the Unlikely Collaborators Game Jam 2025. Theme was "Perception Box," and the jam ran for about 12 days.

I originally joined this jam as a programmer with 3 other people. We had a little bit of a rough start, having a difficult time deciding on an idea. After 3-4 days of prototyping various ideas, we each decided to attempt the jam solo! I had never done a solo jam before, so I was a little nervous about it, but it ended up being a pretty enjoyable experience.

The programming side of things went relatively simply, and I had the main idea functional in a few hours. Most of the interactable actors are just children of the same parent, and have slight variations in their functionality. I utilized sphere tracing and blueprint interfaces for the interaction, and I used event dispatchers for the updating of the environment. All in all, it went surprisingly simply.

I used several techniques to make my art production time as quick as possible, such as using a single material instance with a tiny gradient atlas texture for almost all of my meshes. I also used very simple, low poly shapes for my environment meshes, but beveled all the edges and used smooth shading to give them a clean appearance. These two techniques allowed me to rapidly create a cohesive art style.

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