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Epic's Project Titan

Project type

Asset Creation, Level and Environment Design

Date

March 2024 - June 2024

Location

WorldWide

Engine

Unreal Engine 5

Software Used

Substance Designer, Substance Painter, Blender, Maya, Photoshop

Roles

Prop Art, Level Design, Environment Art, FX Art, Technical Art

I was lucky enough to be able to participate in Epic's Project Titan, a massive art jam with over 4k people. Over the course of 10 weeks, we all built a stylized open world in Unreal Engine 5 in a game development setting.

Project Titan was an amazing time for me. I got to experience a real game-dev environment, working first hand with some unbelievably brilliant pro’s at Epic Games. I got to work alongside some amazing people and artists, learned a TON of knowledge, and made some new friends. It really solidified the idea that I want to work in game-dev for a living. There is really something special about busting your hump on such a large project, and then seeing it all come together in the end. Project Titan was the best learning experience I have had so far, and I eagerly await Project Titan 2.

NOTE: Project Titan was a largely collaborative effort, with a lot of overlap between a ton of artists. There was a great deal of sharing assets, and many of the assets I used in building my environments were made by other artists.

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